[Sato also pulls out his precious PS Vita now that there is, indeed, confirmation that it won't get melted into a pile of plastic and metal.]
I know, it's a terribly trivial request. But you're making at least two people's days that much brighter by bringing back a little spark of entertainment.
[He picks up the Game Boy and checks it over again to be extra sure all is well, while Pell charges the Vita.]
Well now... the ones Elmer has are boring, if you ask me. It's nothing but juggling a bunch of numbers. Fast-paced action ones that require a lot of skill are much better.
Once you're finished there, I'll show you Spelunker. It's a personal favorite puzzle platformer, very hard, with lots of obstacles and challenges to get around. It's an old game, but they recently released a high-definition remastered version for the Vita, and I was lucky enough to have an old associate buy a copy for me.
[Even if half of that is probably nonsense to Pell, his enthusiasm for the genre is clear.]
[ Half was gibberish but he's a smart cookie, he can extrapolate most of it. And a puzzle game sounds like fun. Definitely more fun than working with a bunch of numbers. ]
I'll have to watch you play first, fast paced doesn't sound like a beginners game. Or is it the kind of thing where you just have to jump in and fail a bit to be able to learn?
[Sato's usually smiling to some degree, but he seems unusually happy now that everything's going smoothly and they're talking games.]
I imagine you'd fail a lot before you made any progress. And unfortunately I don't have the manual here, in case you're the kind of person who'd read the instructions first. I'd be glad to demo it for you and you can see what you think.
[It's been a while since he played any of his games, ever since the battery gave out, and he's itching to run through a few levels.]
[Sato turns it on and even in the HD remake it's.. still a very retro-looking game, with little pixelly sprites and cheery chiptune background music. But in no time he's puttering his way through, shooting monsters, avoiding jets of fire, jumping spike pits, collecting keys and jumping from rope to rope. It makes it look a lot easier than the game actually is, with so many instantaneous ways to die.]
The goal is to get to the treasure at the bottom. It's really too bad the tunnels here aren't like that.
There's nothing to be found in the tunnels here but grief.
[ Pell tries to keep track of what buttons Sato is pushing to make the little character survive, but he's quickly lost by the attempt and winds up just watching the game. Which is surprisingly entertaining. He's never watched anything on a screen before, not a movie or anything like this. The videos put up on the network were his first experience with them. ]
Are these games very common in your world? You seem so used to it.
Oh, I've been playing them since I was a kid. They're generally seen as something younger people do as a hobby, but there are actually a lot of benefits to playing games, no matter what age you are.
[Sato seems really in his element now, Mr. Video Game Ambassador. While chatting away, he deftly guides his little on-screen man across a series of ropes, another spike pit, and clears the level, off into the next level down.]
They're good for developing hand-eye coordination, testing reflexes, and there's even been studies proving that they can even improve decision making and reduce stress.
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Interesting is one word to use. You're not afraid?
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[ And that should do it for a start... Pell closes the battery lid and flicks the device on. Cheerful bootup music chimes. ]
There. It's not full, I just wanted to test it.
((Easing back from hiatusing, sorry about the delay!))
An interesting proposition, but I think I'll have to pass. It doesn't sound like a very good time.
[Sato perks up at the boot and screen flickering to life, cueing up the start prompt for some dreadful (in Sato's opinion) JRPG.]
Well, that sounds like a rousing success.
((welcome back!))
And nothing exploded. Here. [ Pell passes the gameboy back, looking victorious. ] I may have a future career as an electrical outlet.
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I know, it's a terribly trivial request. But you're making at least two people's days that much brighter by bringing back a little spark of entertainment.
no subject
[ He locates the charger port and begins the process again, feeding energy into the battery carefully. ]
What are the games like?
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Well now... the ones Elmer has are boring, if you ask me. It's nothing but juggling a bunch of numbers. Fast-paced action ones that require a lot of skill are much better.
Once you're finished there, I'll show you Spelunker. It's a personal favorite puzzle platformer, very hard, with lots of obstacles and challenges to get around. It's an old game, but they recently released a high-definition remastered version for the Vita, and I was lucky enough to have an old associate buy a copy for me.
[Even if half of that is probably nonsense to Pell, his enthusiasm for the genre is clear.]
no subject
I'll have to watch you play first, fast paced doesn't sound like a beginners game. Or is it the kind of thing where you just have to jump in and fail a bit to be able to learn?
no subject
I imagine you'd fail a lot before you made any progress. And unfortunately I don't have the manual here, in case you're the kind of person who'd read the instructions first. I'd be glad to demo it for you and you can see what you think.
[It's been a while since he played any of his games, ever since the battery gave out, and he's itching to run through a few levels.]
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[ He smiles back, and shifts the Vita in his hand to try turning it on. It works! Yay! ]
Here you go. Let's see what a "platformer" is.
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The goal is to get to the treasure at the bottom. It's really too bad the tunnels here aren't like that.
no subject
[ Pell tries to keep track of what buttons Sato is pushing to make the little character survive, but he's quickly lost by the attempt and winds up just watching the game. Which is surprisingly entertaining. He's never watched anything on a screen before, not a movie or anything like this. The videos put up on the network were his first experience with them. ]
Are these games very common in your world? You seem so used to it.
[ Or maybe he's played this one a lot. ]
no subject
[Sato seems really in his element now, Mr. Video Game Ambassador. While chatting away, he deftly guides his little on-screen man across a series of ropes, another spike pit, and clears the level, off into the next level down.]
They're good for developing hand-eye coordination, testing reflexes, and there's even been studies proving that they can even improve decision making and reduce stress.